Major advancements of technology have changed our culture and lifestyle
in many aspects. Video games, for instance, have become global entertainment
today which especially popular among the teenagers. Video games are internally
diverse as it involve the using of consoles (eg: PS3 and XBOX) and handheld
devices (eg: smartphone and personal computer). The broadly development of
video games are not simply a games for entertainment, but also an opportunity
for games industries to expand their business and make money.
According to NIKO media
research, the statistic of PC online gamers in Malaysia are increase from 7.62
million in 2012 to 9.9 million in 2014 (Figure 1). This indicates the growth of
video games is significantly important. Refers to statistic of PC online gamers.
Figure
1
Do
video games help in real world? In fact, video games are close to our reality but
do not mean that it is helpful in real life. For instance, “The Sims” is a game
that instructed by players to interact with others and achieve daily needs such
as eating, build house, purchasing items and lots (Figure 2). Playing video games are
undeniably brings to enjoyment and happiness. However, video games are provided
virtual world but not the real world that we should focus on.
There
are several factors boost the growing of video games. In particular, video
games play actually provides cognitive, motivational, emotional and social
benefits. In the cognitive dimension, video games able to strengthen the
cognitive skills of players such as attention allocation, spatial navigation,
reasoning and memory. A good example can be shown through shooter video games (Figure 3),
which often violent in nature. The shooter video games tend to improve the
thinking capability of players in more dimensions and enhance their mental
rotation abilities. Also, video games are helping in emotional because children
can learn emotional resilience through the failure in games. On the other hand,
it connects the gamers to become virtual social communities and encourage
cooperation among gamers to help each other.
Figure 2: "The Sims"
Figure 3: Shooter video games
Nevertheless,
excessive gaming will lead to negative impacts which are violence, addiction
and depression. An excessive attention of players on the games will cause
players forget about the time and abandon their real life. Following, it will
bring to many negative outcomes such as health problems, suffering
relationships, increased aggression and poor performance. In the earlier of
January of 2015, a 32-year old male gamer was found dead at Taiwanese Internet
Café because non-stop three days gaming session. Later, another death case
happened at Taipei because of five days gaming binge. What turns a hobby into
health hazard (refers to gaming to death) ?
Gaming
is for fun and to spending spare time. It does not necessary to harmful our
life because of playing game. Do differentiate the real world and virtual world!!!!